The new pancake lenses make the front headset smaller but help the VR seem crisp. The Quest 3 is a great improvement in display resolution and clarity, though. I'm spoiled by VR experiences lately: the OLED PlayStation VR 2, my Vision Pro demo and living with the Quest Pro for the last year. John Kim/CNET Display and resolution: Another step up The Quest 3's lenses and displays are definite upgrades. But, it means the Quest 3 probably won't advance any possibilities of more realistic conversation or avatar emotions. You may not mind, and maybe you'll even prefer not to worry about eye-tracking privacy questions. No eye tracking or face tracking also means avatar animations won't look as personalized and animated as they can on Quest Pro. Meta's Quest 3 will do fixed foveated rendering like the Quest 2 does, where resolution slowly dips towards the edges of the display, but it won't follow where your eyes are. The PlayStation VR 2 and Apple Vision Pro will take advantage of this, too. But it means the Quest 3 won't be able to evolve an interface that mirrors what Apple is doing with eyes and hands in Vision Pro.Įye tracking can also help enhance graphics using a technique called foveated rendering, which makes resolution crispest directly where someone's looking. It's not a big loss for anyone using VR as it exists now since Meta uses controllers and optional hand tracking for its interfaces. That decision likely had to do with cost, since Qualcomm's new XR2 Gen 2 chip can handle up to 10 cameras (or sensors) at once. Unlike the Quest Pro, PlayStation VR 2 and the upcoming Vision Pro, the Quest 3 doesn't have eye tracking onboard. ![]() ![]() The Quest 3 has improved pancake lenses and adjustable eye distance, but no eye tracking cameras onboard.
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